Concepts 2, 3 & 4; why I’m not pursuing them

I originally came up with 5 different concepts for this brief. After a discussion with my tutor; I have narrowed it down to 2 main concepts; 1 & 5. The concepts I will not be pursuing are; ‘A way of getting TV/film audiences into the source material’, ‘A way of getting people into comics with jump on points and ways to expand there library’, & ‘A comic ‘hub’ with information on new releases, and a social platform to connect with friends’.

The reason why I did not follow the ‘Source Material’ idea is because it is simple for a consumer to do themselves. A specialist service for this would not be needed due to the ease that already exists for the consumer. It is also a very limited concept, as there is only so much it can include and will not expand often. This resulted in m mot wanting to pursue this idea.

I did not expand the ‘jumping on’ point idea as it is too niche to be effective. Although I don’t know the number of immersing comic readers, the new reader most likely has an idea of where they would like to start. The reader would have a pull into the industry already, and that is something they are most likely to pursue. Although this concept could lead to improve the process, it would have a limited application in the real world. It is a concept that would not help many people and is trying to solve a problem that does not affect many people.

The final concept that was not expanded was done so as all the information is already out there. If a person is waiting for the release of a certain comic book issue, then they will have the means to find this out. An avid reader will also most likely be aware of their library’s contents, and does not need a device to outline this. As for the social and sharing elements of the concept; this could be hurtful for the industry itself. If the sharing element took off, then less people would be purchasing the material. With the rise of digital comics, these could be easily shared across a wider platform; which could be harmful to the industry as a whole.