Although the website layouts were built upon the wireframes, putting them into actual use resulted in some design changes to take place, in order to make the website more appealing and accessible to outside users. Using the website in real-time for its intended purpose showed where the original designs had to be changed, to improve the users experience as a whole.
The background colour of the website was changed from white, to off white, to make the website less bright, and easy to look at for long periods of time. The corner buttons were added more closely to the corners, making them act as a frame to the webpage, as opposed to hovering near the corner. The logo was changed from white to black, to make it stand out more against the background. Instead of using words in the buttons on the header, icons were used that represent each of the different sections. This tidied up the header, and made it less cluttered, whilst still keeping ints clarity.


On the left is the original Plan design, and on the right is the one from the final build. A menu of options was added over the previously planned slide-bar; as this gave the users more choice in their navigation of the website. y showing all of the possible options, it made it clearer to users where they could go from this page, and better outlines there options. On the main body of the page, the options were contain into a clear grid, instead of the list idea originally planned. This makes the page come across as less cluttered, and makes it more adaptable when the page changes size. It will also be beneficial with a large amount of content, as it will be more contained a d more uniform. The grid system puts the main focus on the pictures, instead of the text boxes, showing the more visual medium of cosplay. The pictures are the same size in the final version, whereas they are different in the planned mock-up. This keeps the grid in a clear alignment, and does not weigh one option over the other. In the previous design plan, it may be unclear to the user where they would need to click to advance, the text or the image; containing both pieces of information together removes this ambiguity.

There are also clear differences in the planned and actual designs for the Play homepage. Firstly, a chat bar has been added to the Play page, which follows the user as they scroll, much like the header and buttons in the corner. This feature was added into the design after the mock-up was created. The information on the left hand side is better explained and smaller in the final design. In the mock-up, the size of these pieces of information drew the attention away from the main body of the page; and the lack of explanation to what they were left their meaning ambiguous. These issues have been fixed for the final design. The elements in the header have been more colour-coded, to make them fit in with the design better, and have also become more streamlined, as to not make the webpage look cluttered. In terms of the main content displayed on the page, the space between elements has been reduced, allowing for the user to see more content at a time. The boxes containing the content have also been expanded in size, but have head their borders shrunk. By expanding the boxes to encompass all of the content, it is clearer to the user which content belongs to which post; and where one post ends and another begins. The shrunk borders show that all the content is contained to each specific post, but are less harsh and garish for the user.